Author |
Thread Statistics | Show CCP posts - 25 post(s) |

admiral root
Red Galaxy
1317
|
Posted - 2014.06.19 21:36:00 -
[1] - Quote
Kalon Horan wrote:In the last 3 days I collected roughly 20 killmails of suicide gankers and i am actually enjoying it.
Out of interest, in how many of those 20 cases did the gankers kill their target? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1342
|
Posted - 2014.06.28 08:23:00 -
[2] - Quote
Aalysia Valkeiper wrote: dispite gankers and others who think PvP should reign alone in EvE.
I can't think of any activity in Eve that isn't PvP. You might want to say ship spinning isn't, but I assure you I can get pretty competitive about it. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1345
|
Posted - 2014.06.29 22:31:00 -
[3] - Quote
Gully Alex Foyle wrote:I've also read somewhere that, for example, -3.0 sec status players are already free game (for any other player) in 0.5-0.8, but I haven't been able to confirm it.
You're confusing being KOS to all players at -5 sec status with the faction navies shooting at you if you sit around, which starts when you drop below -2 sec status. Linkage for the navy shooting at you. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1358
|
Posted - 2014.07.02 11:42:00 -
[4] - Quote
Gavin Dax wrote:Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character.
Funny, because I know plenty of people who gank on their main, including me. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1361
|
Posted - 2014.07.03 10:21:00 -
[5] - Quote
Sentient Blade wrote:There in lays the problem with highsec. You can't shoot back first.
It's grammatically impossible to shoot back first in any type of space. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1377
|
Posted - 2014.07.04 18:01:00 -
[6] - Quote
Nexus Day wrote:When you spend all your time defending things the way they are instead of thinking of ways to improve them, it is surely the end of times.
People actually defend the ridiculously fast Concord response times? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1378
|
Posted - 2014.07.05 10:21:00 -
[7] - Quote
Jonah Gravenstein wrote:Gully Alex Foyle wrote:Altessa Post wrote:Once gankers travel with enough negative security status we can counter them before the gank  Exactly! But if be 'we' you mean 'all half-awake anti-gankers', Leadership I will be enough to fleet them all. 1 person is a fleet these days?
It is if you're an opponent of the Code. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1384
|
Posted - 2014.07.08 15:14:00 -
[8] - Quote
Kal Murmur wrote:Why do you care that highsec is a boring place full of dumb noobs and people who are happy doing things that are pretty boring? Why is it so essential to the bitter vet community that high sec of all places becomes crappier for the people who actually want to live there.
Perhaps because some of them live in highsec themselves and thus don't want it to be boring? As for bitter vets, I don't know any. I do know that we have a lot of newer players in the New Order who discover the joys of actively playing the game.
Kal Murmur wrote:Please don't give me that 'creating content' stuff btw, it's already boring. Perhaps if people actually lived in low sec more, you'd get more genuine content instead of all this stamping on carebears crap.
Content is content, regardless of age. This smells of "highsec should be perfectly safe, PvP belongs in low / null", which I'm fine with if CCP remove *all* PvP, including mining, mission running, the market, contracts, etc.
No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1394
|
Posted - 2014.07.10 18:16:00 -
[9] - Quote
Grog Aftermath wrote:baltec1 wrote: An average of about 6 a day out of tens of thousands of trips.
If that's about right, then I don't see what all the fuss is about.
Those making the fuss consider that to be seven dead freighters a day too many, especially in a video game about blowing up spaceships without consent. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1397
|
Posted - 2014.07.10 20:54:00 -
[10] - Quote
BoBoZoBo wrote:It has always been a problem for the victim. It has never been a problem for the ganker.
There's no such thing as a victim of suicide ganking. There is, however, a seemingly never-endling line of eager volunteers. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1399
|
Posted - 2014.07.10 21:25:00 -
[11] - Quote
Henry Montclaire wrote:We like conflict right?
Make anyone with a -10 sec status automatically flagged a suspect and able to be engaged by anyone without CONCORD interference.
You mean like anyone can already shoot people once they hit -5 without Concord interfering? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1407
|
Posted - 2014.07.11 16:46:00 -
[12] - Quote
baltec1 wrote:Can flipping is dead. What happened to can flipping is what bears want to do to all forms of pvp in high sec that can impact them.
Quoted for emphasis. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1410
|
Posted - 2014.07.13 18:40:00 -
[13] - Quote
Jonah Gravenstein wrote:System traffic 34,752 jumps, total kills in system 102
- chance of exploding in Uedama 0.29% : (102/34752)*100
- hauler kills as a percentage of total kills 9.8% : (10/102)*100
- suicide ganks as a percentage of hauler kills 70% (7/10)*100
- suicide ganks as a percentage of total kills 6.86% (7/102)*100
- suicide ganks as a percentage of total jumps 0.02% (7/34752)*100
Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :) No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1411
|
Posted - 2014.07.14 12:34:00 -
[14] - Quote
Kagura Nikon wrote:Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.
The number suddenly rises a LOT.
It rises so much that you were moved to share the result with us when you did the math in order to reach that conclusion.
No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1419
|
Posted - 2014.07.14 17:46:00 -
[15] - Quote
Organic Lager wrote:Your traffic scenario of 35k jumps a day being all haulers
Please point to the bit where he said that. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1420
|
Posted - 2014.07.15 16:53:00 -
[16] - Quote
Lady Areola Fappington wrote:On an unrelated note, today is my birthday, and I'm posting to the EVE-O forums. How sad is dat?
Happy birthday! I ate all your cake but you wouldn't expect any less of an Eve player.  No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1422
|
Posted - 2014.07.15 17:06:00 -
[17] - Quote
Some numbers for the past 24 hours:
Niarja: 28,663 jumps / 103 ship kills / 0.36% Uedama: 28,994 jumps / 95 ship kills / 0.33% Jita: 44,657 jumps / 407 ship kills / 0.91% Total: 102,314 jumps / 605 ship kills / 0.59%
Unlike Jonah, I'm lazy so the ship kill figures include wardecs, duels, blue fire and ganks, and you still only had a little over half of one percent chance of exploding. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1422
|
Posted - 2014.07.15 17:08:00 -
[18] - Quote
Sibyyl wrote:We need *1* more poster to make it appropriately "315".
Praise James. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1422
|
Posted - 2014.07.16 08:14:00 -
[19] - Quote
Mallak Azaria wrote:I've been working on something with a few other guys that may just bring back the days of miners dying in the hundreds each day, which in theory will bring the cost of doing so down to almost zero. Keep you posted.
Sign me up for that. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1427
|
Posted - 2014.07.17 14:36:00 -
[20] - Quote
Draconious Aldurald wrote:(1083 / 183) * 100 = 16.900% chance of being ganked.
Food for discussion.
I think we should discuss the fact that you don't seem to know what the definition of "ganked" is.
Uedama for the past 24 hours:
Jumps: 27,676 Ships killed: 834 Chance of being asploded: 3.01%
Because I know what "ganked" means I know that this is the chance of dying to wardecs, duels, blue fire, ganks and Concord spanking gankers (both for actual ganks and for pulling).
Anyone know for fact if self-destructing your ship without any external involvement also counts on Dotlan? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1427
|
Posted - 2014.07.17 14:42:00 -
[21] - Quote
Interesting - while Uedama explosions have gone up, Niarja is safer compared to last time I checked these:
Niarja: 27,571 jumps / 30 ship kills / 0.11% Uedama: 27,676 jumps / 834 ship kills / 3.01% Jita: 42,095 jumps / 402 ship kills / 0.95% Total: 97,342 jumps / 1,266 ship kills / 1.31%
Again, numbers are for the past 24 hours. Source: Dotlan.
Edit: It's also worth noting that there's a hell of a lot of rookie ships and destroyers showing on zkillboard for Uedama. What a shocking surprise. :deadpan: No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1429
|
Posted - 2014.07.18 17:00:00 -
[22] - Quote
Trosh Aumer wrote:While I agree that suicide ganking is lame, I don't really see this as a way to fix it..
Why does suicide ganking need fixing? What's broken about it? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1431
|
Posted - 2014.07.18 22:05:00 -
[23] - Quote
Organic Lager wrote:However, having a frig 1/1000 the size of a freighter harmlessly bounce off each other seems to really stretch the bounds. Every other spaceship/flying game i can think of has some sort of collision damage.
Add collison damage and a group of us will exploit (as in take full advantage of) it. Jita 4/4 undock I'm looking at you. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1431
|
Posted - 2014.07.19 09:21:00 -
[24] - Quote
Grog Aftermath wrote:Wouldn't work anyway, if there was collision damage you would have CONCORD turn up and destroy the aggressor even if it was an accident. CONCORD would probably build that wall quicker than you.
That's the wall he's talking about. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1431
|
Posted - 2014.07.19 17:18:00 -
[25] - Quote
Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me.
I can't see a single highsec loss for you on zkillboard so they can't be very good would-be gankers. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1433
|
Posted - 2014.07.19 18:42:00 -
[26] - Quote
DrysonBennington wrote:If CODE continues to gank and loot in High Sector subscribers will cancel their subs because they will have to spend more and more real money replacing the lost in game items of value. Once subscribers begin to leave CCP loses revenue that will cause employees to be laid off because of the lack of funds coming in from subs. Once the employee base of CCP begins to fade so to will the revenue that goes into the communities that CCP is present in thus taking away from the lively hood of real world based communities.
You are clearly channeling your inner Dinsdale. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1436
|
Posted - 2014.07.19 19:46:00 -
[27] - Quote
Pheusia wrote:So suicide ganking has been in EVE since 2003, but 2014 is the year it's causing subscriptions to fall because...?
Because now is when I want it to be true, dammit.  No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1450
|
Posted - 2014.07.22 18:17:00 -
[28] - Quote
Herr Wilkus wrote: might even knock ganking off the front page for a day or two.....
Never gonna happen until highsec is 100% safe, as the name implies. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1453
|
Posted - 2014.07.22 21:45:00 -
[29] - Quote
Cancel Align NOW wrote:admiral root wrote:Herr Wilkus wrote: might even knock ganking off the front page for a day or two.....
Never gonna happen until highsec is 100% safe, as the name implies. For something to implied or inferred it needs context. The context here is the game is Eve Online. The security provided by concord is high - compared to the security provided by gate guns alone.
You mis-understand. It's high security space so I should get instant protection from Concord. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1456
|
Posted - 2014.07.23 01:08:00 -
[30] - Quote
Kaarous Aldurald wrote:Cancel Align NOW wrote: Edit: Ugh I'm being baited here ain't here.
Also yes.
Not intentionally, which is why I stopped when I realised you weren't catching my sarcasm. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1480
|
Posted - 2014.07.28 20:19:00 -
[31] - Quote
Noragli wrote:Yes there is an agenda, to make ganking harder. You only just got that? The pointless ganking of empty ships in what is supposed to be a reasonably safe area of space by large groups of organised players is not good for the game.
Why would you want to make something harder that's already pretty rare? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1484
|
Posted - 2014.07.30 01:50:00 -
[32] - Quote
Luna Lockhearts wrote:Ever since they added the option of fixing status with tags, ganking has just sky rocketed
I would love to see your evidence of this.
Luna Lockhearts wrote:there is no consequences to ganking
Since when?
Luna Lockhearts wrote:null sec is the safest of all places
Because the people who live there make it so. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1487
|
Posted - 2014.07.31 01:25:00 -
[33] - Quote
John E Normus wrote:This is a true story.
An all expanded freighter w/ only 2 PLEX in the hold was purified in the Holy Anti-matter tonight. And we're the bad guys?
Damn right you are! This is a game about non-consentual violence of internet pixels, by which I mean anyone else's but mine - I want to play solo and be left alone. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1521
|
Posted - 2014.08.14 14:41:00 -
[34] - Quote
Vilma Banks wrote:I'd like to see CCP use the Ultima Online stat-loss system where victims of highsec non-wardec kills could flag their murders, and when the criminals die, every single character in their account(s) lose 5% to 25% (depending on notoriety) skill points across all skills. That ought to slow down suicide-gankers.
Figures for the last 24 hours:
Niarja: 31,249 jumps / 305 ship kills / 0.98% Uedama: 30,672 jumps / 123 ship kills / 0.40% Jita: 49,268 jumps / 379 ship kills / 0.77%
Totals: 111,189 jumps / 807 ship kills / 0.73% chance of being asploded for any reason, not just suicide ganking.
Are you really begging CCP to do something about such a tiny chance of going boom? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1523
|
Posted - 2014.08.14 14:49:00 -
[35] - Quote
He must really dis-like all the industry players in the game who need destruction in order for them to have a purpose. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1530
|
Posted - 2014.08.17 14:05:00 -
[36] - Quote
Nexus Day wrote:So what would happen in real space?
You must have really hated star wars. OMG, those x-wings have no control surfaces - how the hell are they flying through atmosphere?!?!?! No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1530
|
Posted - 2014.08.17 21:25:00 -
[37] - Quote
Nexus Day wrote:Maybe start with there is a HUGE space station WITH ONLY ONE EXIT. Space is 360 degrees yet for some reason we are all released on a single plane? Why not just reverse the entrance mechanic?
On an average day in Jita, Niarja and Uedama, less than 1% of the ships jumping in go boom. That's not good for the people who make or sell ships, not good for those who farm the materials, and it's not good for the people who like blowing them up. Your idea would make the space even safer - who on earth would any Eve player want that? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1533
|
Posted - 2014.08.19 04:36:00 -
[38] - Quote
NoLife NoFriends StillPosting wrote:I agree with everything you've said but it seems better to me if they make it so smaller vessels cannot bump larger ones or do away with bumping entirely. Its just ridiculous that this "emergent gameplay" has been accepted by CCP as a means to prevent other players from warping without using warp disruptors and irrespective of warp core stabilizers. It looks ridiculous too, and is not fair gameplay, but CCP still apparently doesn't think its a problem enough to do anything about it. It just goes to show you how separated they are from the concept of fair gameplay. There are so many things like that that are only not considered a problem only because not a lot of people were doing it.
There are counters to being bumped that have been posted many times on the forum. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1533
|
Posted - 2014.08.19 16:40:00 -
[39] - Quote
NoLife NoFriends StillPosting wrote:zero risk activity
I refer you to posts Tippia made a few months back explaining that this is completely wrong. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1533
|
Posted - 2014.08.19 16:55:00 -
[40] - Quote
NoLife NoFriends StillPosting wrote:You kids should hear yourselves.
Says the NPC who equates home invasion and murder to fictional events in a video game. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1534
|
Posted - 2014.08.19 17:06:00 -
[41] - Quote
NoLife NoFriends StillPosting wrote:Sorry, but I don't think anyone can take you or baltec1 very seriously.
You can seriously take them seriously. You, on the other hand... No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1537
|
Posted - 2014.08.19 17:09:00 -
[42] - Quote
Mallak Azaria wrote:[Whereas you have provided zero evidence at all that suicide ganking is a high-profit risk-free activity.
Evi-what, now? You dare to doubt the word of an NPC troll?! No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1537
|
Posted - 2014.08.19 17:14:00 -
[43] - Quote
Concord Guy's Cousin wrote:admiral root wrote: NPC troll?! Hey I resemble that remark 
Concord's elite forum counter-troll unit is well-respected in these parts. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1538
|
Posted - 2014.08.19 17:28:00 -
[44] - Quote
NoLife NoFriends StillPosting wrote:its not just about the victims more often than not being casual players who are unaware of bumping mechanics or concord response times.
There are no victims of suicide ganking, just willing volunteers. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1552
|
Posted - 2014.09.01 19:13:00 -
[45] - Quote
Veers Belvar wrote:Pointing out problems in the game mechanics and suggesting reasonable improvements is not "negative energy."
It helps to know what you're talking about, not to mention paying close attention to dev posts, if you want to make reasonable suggestions.
Veers Belvar wrote:The fact that a lot of professional gankers, or their alts, meet such with hysteria and abuse does not make me culpable for the "negative energy."
Hysteria and abuse? You're claiming the sky is green and being told no, it's blue. That's neither hysterical nor abusive. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1553
|
Posted - 2014.09.01 19:32:00 -
[46] - Quote
Lady Areola Fappington wrote:Veers Belvar wrote:
Actually i made reasonable points about bumping being used to impede warping off. The other side simply asserted, without evidence, that warping off remains possible, and then declared anything contrary to their view to be "lying." When challenged on this, they went straight to name calling.
I'll give you a freebie. You have a couple friends jump in flying cheap ships with multiple webs, while you're being bumped. Something like 3-4 webs each. Have them web you. You'll fling off into warp in ~2 seconds then.
And if making a couple of friends is too hard, just one friend in a rapier works just as well. You can even cheat and use an alt. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1553
|
Posted - 2014.09.01 19:34:00 -
[47] - Quote
Veers Belvar wrote:[quote=baltec1]Requires webbers (who the gankers are happy to shoot first), may be unable to align to the celestial, and may be unable to align to the interceptor.
Wow, you really have no idea what you're talking about, do you? I often fly a rapier with friends freighters and they've yet to be bumped or ganked. They go to warp as close to instantly as the server allows, making them ungankable aside from sheer bad luck or one of the pilots involved having a temporary case of the dumb. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1553
|
Posted - 2014.09.01 19:36:00 -
[48] - Quote
Veers Belvar wrote:these tricks apparently aren't helping, because CODE is blowing freighters up at an alarming clip.
Again, you need to go and educate yourself before commenting. They're not ganking freighters with web support, or even freighters that send a scout through the gate first - they're primarily ganking muppets on autopilot and fraggles who are at the keyboard but can't be bothered to take precautions. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1558
|
Posted - 2014.09.01 19:42:00 -
[49] - Quote
Some alarming stats for the past 24 hours:
Jita: 54,053 jumps / 506 ship kills / 0.94% Niarja: 36,762 jumps / 101 ship kills / 0.28% Uedama: 36,022 jumps / 79 ship kills / 0.22%
Totals: 126,837 jumps / 686 ship kills / 0.54%
A 0.54% chance of someone blowing up your ship for any reason including, but not limited to, suicide ganking in 3 key systems. Hold me, CCP Falcon, I'm scared! No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1560
|
Posted - 2014.09.01 19:50:00 -
[50] - Quote
Captain Davison wrote:Honestly, as a solution to suicide ganking...
The word "solution" implies the existence of a problem. Sure, I guess we could class the low gank numbers as a problem but we'd need a solution that vastly differs from the one you've put forward. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.01 20:12:00 -
[51] - Quote
NoLife NoFriends StillPosting wrote:Removal of suicide ganking would be good as it would force these risk averse players into doing actual pvp instead of preying on other players common lack of knowledge of concord response times.
More and more players are turning away from pvp everyday and becomming suicide gankers because its infinitely easier and more profitable and can be done within the relative comfort of high sec with no significant costs or penalties.
You might want to educate yourself as to what PvP means. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.01 20:30:00 -
[52] - Quote
Veers Belvar wrote:The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
The chance is less than 0.22%, as that's the percentage of all ship types combined. I've seen it get as high as a whopping 0.5% some days. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.01 20:38:00 -
[53] - Quote
Veers Belvar wrote:admiral root wrote:Veers Belvar wrote:The gankers don't target all ships equally....you would need to look at the conditional probability of your freighter being ganked in Uedama, which is probably higher than the number you gave.
The chance is less than 0.22%, as that's the percentage of all ship types combined. I've seen it get as high as a whopping 0.5% some days. i'm not sure what you are saying. The question to be answered is: if you take a freighter into Uedama, what are the chances of it xlpoding.
I understand the question. In the past 24 hours there was a 0.22% chance of your ship exploding there, regardless of type therefore the chance of a freighter exploding has to be less than that (unless every ship killed was a freighter). No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.01 20:45:00 -
[54] - Quote
Veers Belvar wrote:Ehrmmm....no.....Imagine 100 ships went in, 99 Machariels and one Freighter. All the Machs lived and the Freighter died. The total death rate was 1%. The Freighter death rate was 100%, which is certainly not upwardly bound by the 1% total death rate. See what I'm saying?
I see what you're saying but I don't see what value that number would have unless you want to run around screaming the sky is falling because 100% of freighters that jump into a system die. The number that matters in your scenario is 1%. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.03 01:25:00 -
[55] - Quote
Veers, do you understand that everything you've been arguing for would result in a lot less death and destruction in a high sec that already has very little in the way of spaceship violence? Do you understand that a large increase in spaceship violence would be good for pretty much everyone? No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.03 01:35:00 -
[56] - Quote
Kaarous Aldurald wrote:admiral root wrote:Veers, do you understand that everything you've been arguing for would result in a lot less death and destruction in a high sec that already has very little in the way of spaceship violence? Do you understand that a large increase in spaceship violence would be good for pretty much everyone? Heck, I want to know if he understands the implications of his drop rate suggestion. That one is just baffling.
I must have missed that one. There's only so many pages of bizarre stuff you can read before your eyes start to glaze over. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1563
|
Posted - 2014.09.03 01:39:00 -
[57] - Quote
Veers Belvar wrote:I'm not sure more mayhem in highsec is good for the game.
More stuff exploding means miners make more from mining, producers make more from producing, marketeers make more from marketeering. It's fairly simple - even I can understand it. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1567
|
Posted - 2014.09.03 11:59:00 -
[58] - Quote
There was a recent GD thread about new commodities CCP could add. After reading all the stuff Veers has posted, I vote they add a clue so we can all chip in and buy him one. No, your rights end in optimal+2*falloff |

admiral root
Red Galaxy
1572
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Posted - 2014.09.03 17:11:00 -
[59] - Quote
Veers Belvar wrote:their suicide ganking operating will never turn a profit
So what? This is a *game*. More to the point, this is a game where we all get to set our own goals. Just because I don't come out ahead on isk doesn't mean what I want to do is wrong. No, your rights end in optimal+2*falloff |
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